Hello!
Classes have finished and exams are here, I can honestly say, as challenging as it was, this course has been one of my favorites over the last two years here. As the final exam for this course is tomorrow, this will be my final blog post, covering the most interesting things I have learned over the semester, past events such the UOIT GameCon and LevelUp Showcase, as well as my personal exam prep.
Over the last four months, there has been so much I have learned, and theirs a few thing that really stood out to me. As simple as it is, normal mapping/displacement mapping really interested me, creating high quality looking models from low-poly meshes with mapping, as well as the use of Ambient occlusion, creating non-directional lighting throughout the scene, and the implementation of Shadow mapping, testing of whether a pixel is visible from a light source. After learning how these three processes work, I have personally noticed it more frequently in video games I play.
Classes have finished and exams are here, I can honestly say, as challenging as it was, this course has been one of my favorites over the last two years here. As the final exam for this course is tomorrow, this will be my final blog post, covering the most interesting things I have learned over the semester, past events such the UOIT GameCon and LevelUp Showcase, as well as my personal exam prep.
Over the last four months, there has been so much I have learned, and theirs a few thing that really stood out to me. As simple as it is, normal mapping/displacement mapping really interested me, creating high quality looking models from low-poly meshes with mapping, as well as the use of Ambient occlusion, creating non-directional lighting throughout the scene, and the implementation of Shadow mapping, testing of whether a pixel is visible from a light source. After learning how these three processes work, I have personally noticed it more frequently in video games I play.
Batman Mesh - Source |
A few weeks ago, two game dev. events went on, the LevelUp Showcase on April 4th, downtown Toronto, as well as the GameCon here at UOIT on April 7th. At the LevelUp Showcase, it was consisted of student created projects only, from 16 different colleges/universities. I attended to support my fellow classmates that we're showcasing their games, as well as to check out what the students from other school were creating. During the GameCon event, all studios from all years of game dev. had the chance to present their game out for other to play. My studio, Robopocalypse, presented our game Robopocalypse; a 2.5d face paced fighting game. We got lots of feedback, and it seemed that most people enjoyed our game. There were many great projects that were seen this year, and I am definitely looking forward to what will be created for next year.
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Robopocalypse |
As for the exam tomorrow, I have been studying for the past week, going over concepts that I was having trouble with, and I now feel ready to write the exam. A topic that I had to study more on was convolution kernel filtering; a topic that I lost many marks on for the midterm. After going through the NVidia’s GPU Gems section on this topic, and discussing it with friends, I now believe I understand it enough to be tested on.
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Convolution Kernel Filter |
Thank you for reading my blog!
- Jonathan
- Jonathan