This is a development blog for Intermediate Computer Graphics, specifically for the development of my studios game Robopocalypse. This blog will also cover information taught in lectures/tutorials, which I can use at a later date.
I'm pretty excited for the topics that will be taught on, specifically shaders. For our game, as well as future projects, I'm interested in learning/implementing different shader that can be used to create effects such as bloom, HDR, cel shading as well as other effects such as bump/normal/displacement mapping.
One of my favorite examples of shader use is the cel shading from borderlands 2. I am really looking forward to learning more on how this effect is created.
Borderlands 2 |
In the past few lectures, we have gone over a review from previous classes, mainly reviewing the graphics pipeline, as well as an introduction to shaders. One topic that stood out to me was the use of normal and displacement mapping, and its use.
Base vs. Bump vs. Displacement Mapping |
I am really looking forward to what will be taught semester, and to hopefully be able to implement them to give my studios, as well as future projects to give them a more professional look.
- Jonathan S.
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